Chrono Cross Roulette Prizes

4/16/2022by admin

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Grand Slam is a location in Chrono Cross. Found aboard the S.S. Zelbess, this stadium hosts tournaments in which the Demi-human, Janice, lines up battle contestants for Serge's friend, Sprigg to battle with her Doppelgang forms. Each round is fought as a three-on-three battle, where Janice pits three monsters up against three of Sprigg's forms. Each contestant competes for a 'belt', similar to.

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Marbule (マブーレMabūre?) is a location in Chrono Cross. It is the island created by Chronopolis to house the Black Dragon. Once Humans and Dragonians populated El Nido, the resulting Demi-humans settled there and created a town out of the caves and outcroppings. They created a unique culture there; a sage led the village, while others traded for rare Elements and practiced arcane medicine. The people of Marbule also probably worshiped the Black Dragon; in any event, it commanded great respect from them. The Demi-humans of Marbule had a good rapport with humanity until mainland settlers from Zenan arrived after 920 A.D. The resulting exodus on the mainland pushed Demi-humans out to the corners of El Nido, leaving them embittered and angry at their human aggressors. This caused a schism that would last roughly one hundred years. Around or before 1010 A.D., a sailor named Fargo fell in love with a mermaid named Zelbess. The resulting marriage and union sparked hope of renewed dealings between the two peoples. Unfortunately, in both dimensions around 1011 A.D., Fargo had a falling out with Lord Viper and fled from him; Zelbess died in the process. In Another World, Fargo became a pirate, while the Demi-humans of Marbule continued to harbor a grudge against humans. Though humans could enter the village, they would be verbally assaulted and shunned.

  1. Win one (and only one, I hear) in the roulette game on the S.S. It's the top prize, so you'll need a LOT of points to get it. Find one in a chest in Chronopolis. It's guarded by a Combot.
  2. Chrono Cross, the sequel to the RPG favorite Chrono Trigger, begins when a young man named Serge realizes that he can travel between dimensions. Soon, he is fighting a war to keep each world alive.


The island containing the Demi-Human town of Marbule as it appears in Home World, pre-restoration.
The island containing the Demi-Human town of Marbule as it appears in Home World, post-restoration.

In Home World, after the dimensions split, the Black Dragon had a nightmare in Another World that manifested itself in Home World; this occurred in the form of several transparent monsters. The people of Marbule were forced to abandon their home; most signed their services to Fargo, who had become the operator of the S.S. Zelbess, a cruise ship. There, they were exploited for their physical labor, damaging relations further; Fargo noted that he would rather let Marbule die than attempt to restore it. In 1020 A.D., Serge sought out the Sage of Marbule on the Zelbess; the sage gave him a Fiddler Crab to access the Dead Sea. Nikki found the sage as well, asking him to teach him the song of Marbule in order for the Magical Dreamers to play it and save the island. The sage granted this request, and preparations were made to restore the isle. A few days later, the concert took place; the S.S. Zelbess was steered to Marbule by the Demi-humans, and the song successfully phased the monsters into physicality. They were destroyed by Serge soon after, clearing the way for the Demi-humans to create their settlement once more. However, humans joined them in reconstruction, solidifying a new, peaceful relationship between the two species. Marbule became an amalgam of natural landscape and wooden houses, and some of the humans who helped rebuild it stayed to live there. The Sage of Marbule and Fargo made up as well, setting aside their past differences to help usher in the new future of Marbule.

Info[edit]

  • Items (Another World):Black Relic
  • Items (Home World):Master Hammer
  • Elements (Home World):FullRevival, SirenSong (Irenes)
  • Enemies (Home World):Lagoonate, Mantarrey
  • Bosses (Another World):Black Dragon
Characters
Playable characters
Serge - Lynx - Kid - Poshul - Leena - Macha - Korcha - See more...
Non-playable characters
Ash - Belcha - Belthasar - Chief Direa - Dario - Doreen - Dragon God - Dwarf Chieftain - Entity - FATE - Fortune Teller - Garai - Ghetz - Ghost Children - Gogh - Gonji - Kiki - Lisa - Lucca - Marge - Masa & Mune - Mermaid - Old Fisherman - Poet - Prometheus Circut - Romana - Rosetta - Sage of Marbule - Schala - Shaker Brothers - Skelly's Grandmother - Stablekeeper - Statue Cleaner - Tia - Toma XIV - Wazuki - Witch Doctor - Una - Yu and Mi - Zippa - Zelbess
Locations
Dimensions
Another World - Bend of Time - Darkness Beyond Time - Home World
El Nido Archipelago
Arni - Cape Howl - Chronopolis - Dead Sea - Death's Door - Divine Dragon Falls - Dragon King Palace - Earth Dragon Isle - El Nido Triangle - Fossil Valley - Forbidden Island - Fort Dragonia - Gaea's Navel - Ghost Ship - Grand Slam - Guldove - Hermit's Hideaway - Hydra Marshes - Isle of the Damned - Lizard Rock - Lucca's House - Marbule - Mount Pyre - Nadia's Bell - Opassa Beach - Pearly Gates - Porre - S.S. Invincible - S.S. Zelbess - Sea of Eden - Shadow Forest - Sky Dragon Isle - Smithy - Temporal Vortex - Termina - Terra Tower - Viper Manor - Viper Manor Bluffs - Water Dragon Isle
Key Terms
Tech - Element - Enemy Types - Innate - Record of Fate - Demi-human - Acacia Dragoons - Time Egg - Frozen Flame
Archives
Bosses - Enemies - Materials, Consumable Elements and Key Items - Music - Frames - Weapons - Armor - Accessories - Status Effects
Retrieved from 'https://www.chronowiki.org/w/index.php?title=Marbule&oldid=49771'

Miscellaneous Info

Element Types
How To Use Summons And Get Prism Equipment
The Casino Trick
Fooling Around On The Status Screen
Radical Dreamers ~ Le Tresor Interdit Lyrics
Radical Dreamers SNES: Music, Info, Walkthrough

Element Types

There are really five types of Elements in CC. Here's a quick run-through.

Regular Elements: You can use these Elements once in any battle, but they don't disappear after battle. Certain Elements require that the person equipping them must have the same innate Element as the Element color. Elements have a natural level slot on which they must be equipped, but also usually have a range of slots higher and lower than that which they can be equipped on.
Consumable Elements: These have a 'x1' before their name. Almost all consumables can be bought at shops. They either heal HP or status, and can be used outside battle as well. Up to five Consumables can be put on a single Element slot. If you use one or more Consumables during battle, they will automatically be refilled after battle (if you have enough in stock). Consumables can only be equipped on their natural levels (they have no level ranges). Once a Consumable is used, it's gone (unlike regular Elements).
Summon Elements: These have a * before their name. To use a Summon Element, the Field Effect must be all the same color as that Element. Also, you use up a Star when you use the Summons (don't worry, there's NO WAY you'll use up all your Stars before you reach an Inn.) More about those in the next section.
Trap Elements: The least-used of the Elements. These work exactly like Consumables, but instead of a 'x1' they have a symbol comprised of an arrow and a square container. When a Trap Element is used in battle, any enemy which uses the Element which shares the name of the Trap Element will find that the Element will be swallowed by the Trap. You just gained yourself a new attack Element, and the enemy's attack was nullified. However, these only exist for higher-level Elements, and most monsters never use them. What's more, some Traps are for Summons, which mean the enemy would have to wait till the Field Effect is all one color before they can use their Summon. Tough to manage, but usually worth it.
Techniques: These have a before their name. These are unique to each character and can't be de-equipped. Most techniques are learned by raising Star levels, but some must be found and equipped on characters. (Once they're equipped, they can't be de-equipped.) A very few techniques can combine for combination attacks; more info about those here.

How To Use Summons And Get Prism Equipment

OK, this is a long one. First off, how to even start getting Prism Equipment? No one will sell it until Zappa learns how. To do that, you have to beat the Black Dragon the 'real' way, then return to Marbule once you have Serge, buy the Master Hammer, and take Zappa to meet himself. You can now buy Prism equipment using the Smith Spirit item.

Problem: Not only do you need an extra-rare Rainbow Shell to forge Prism equipment, you also need one of every Shiny material. The only way to get Shiny materials is to beat regular enemies using Summons; you'll get one Shiny material for every enemy killed by a Summon. Shiny materials correspond to Elements. If you use a Green Element Summon against normal enemies, you'll get a Shiny Leaf after battle. Blue = Shiny Dew, Red = Shiny Ember, Yellow = Shiny Sand, Black = Shiny Soot, and White = Shiny Salt. Enemies won't drop their normal items after battle if you beat them using Summons, and if you beat bosses with Summons you won't get any Shiny materials.

Another method of getting Shiny materials is to disassemble special accessories. Since you can steal these accessories from certain enemies, it might be easier than getting Summons to work. Here's a list of who has what (if you see 'drops', that means that the enemy drops it, as opposed to being able to steal it from him):

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  • CatBurglar (A Mount Pyre) = Poultice Cap = Shiny Sand
  • Dead Head (H Isle Of The Damned - fight the WillO'Wisps) = Plaster Cap = Shiny Ember
  • Gerridae (A Shadow Forest) = Antiviral Cap = Shiny Dew
  • Gloop (A Shadow Forest) = Poultice Cap = Shiny Sand
  • Gobledygook (A Viper Manor Bluffs) = Antitoxinal Cap = Shiny Leaf
  • Gurgoyle (H Fort Dragonia) = Earth Charm (drops) = Shiny Sand
  • Lava-Boy (H Mount Pyre) = Flame Charm or Red Brooch = Shiny Ember
  • MamaDingo (H Fossil Valley) = Poultice Cap = Shiny Ember
  • Myxomocete (Terra Tower) = Angel Charm (drops) = Shiny Salt
  • Prehysteric (Gaea's Navel) = Earth Charm or Yellow Brooch = Shiny Sand
  • PreyMantis (Gaea's Navel) = Forest Charm or Green Brooch = Shiny Leaf
  • ShadowCat (A Fossil Valley) = Daemon Charm = Shiny Soot
  • SpearFisher (Viper Manor Sewers) = Antiviral Cap = Shiny Dew
  • Whoot (Terra Tower) = Earth Charm or Yellow Brooch (drops) = Shiny Sand
  • YellowBelly (A Earth Dragon Isle) = Earth Charm = Shiny Sand

So to the other method: Using Summons. This is tough because you need to get the Field Effect all one color first, and most enemies will use their own techniques to screw it up. The easiest way, of course, is to have the 'Field' Elements (RedField, GreenField, BlueField, YellowField). These automatically turn the Field effect that color. So, for example, have one Yellow-innate character have a Yellow Summon equipped, and have another character have the YellowField Element equipped. (You can put it as low as Level 3 with no ill effects.) Build the character's Levels up to the required amounts, then wait until the enemies have used Elements. Right afterwards, use the Field and then the Summon!

Wuh-oh... there's no Field Element for Black or White! This one's a bit tougher. Say you want to use the Black Summon. Give one of the other characters (I'll call him Char1) a Black Element (any one) on his Level 1 slot, and give the other character (Char2) TWO Black Elements in the Level 1 slot. Build up the Element Levels. Now, wait until the enemies have used their Elements. Make sure Char2 has a full 7 points of Stamina. Right away, have Char2 use a Black Element, then Char1 use his Black Element. Unless Char2 has a really low Stamina rating (giving him/her a Stamina Belt or Ring can remedy that), he/she should be back up to 1.0 Stamina, which is enough for him/her to use the second Black Element. Now the Summon character can call the Summon, and voila!

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Even so, the Prism equipment costs over 20,000G a pop, so you may not be able to get this stuff the first time around. It's good for New Game+, though.

The Casino Trick

You can try out the casino in the S.S. Zelbess any time you like. But there's an easy way to get the higher-level prizes. When the wheel is turning, keep pausing the game until you see that the compass points between S and W. Now hold the X button (or whatever you set the Action button to) down and unpause the game. It'll hit N every time! You'll get a Rainbow Shell for the Level 1 Prize, and after that you'll get Denadorites. Levels 2-4 Prizes aren't worth getting.

Fooling Around On The Status Screen

Looking at a character's stats show the polygon character, spinning around slowly. But you can manipulate the image yourself by pressing the Triangle key. The character stops spinning and the following options are now available to you:

  • L1 or R1: Switch to the previous/next active character (not used if on large character list)
  • Triangle: Resume spinning and exit interactive screen
  • O (Cancel): Exit status screen
  • X (Accept): Switch between profile and equipment
  • Square (Item): Switch the pose between standing, running, and ready for battle.
  • Up and Down (directional pad): Rotate character around a horizontal axis
  • Left and Right (directional pad): Spin character around a vertical axis
  • L2 + directional pad: Pan the character (move around as if a 2-D image)
  • R2 + Up/Down (directional pad): Zoom in/out.

Enjoy!

Radical Dreamers ~ Le Tresor Interdit Lyrics

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As well, I've provided the lyrics and translation for the ending theme, Radical Dreamers ~ Le Tresor Interdit, as graciously provided by Nora Stevens of the Opera House. Click here to see them.

Radical Dreamers SNES: Music, Info, Walkthrough

Radical Dreamers, a Choose-Your-Own-Adventure-type game which happens to be the prequel to Chrono Cross, was released for the Bandai Satelliview (BS), an only-in-Japan add-on to the SNES, in 1996. With the dedicated work of online fans, you can now play it in English! Search Google for the ROM; you can find the patch at the Whirlpool.

RD had much of the same music as Chrono Cross. You can listen to a variety of tunes in SPC format by checking out this link. To play SPCs, you'll need either a stand-alone program or a plugin for Winamp. Check Zophar's Domain for them. In particular, the following tracks were remixed and reused in Chrono Cross: Gale, Star Stealing Girl, Viper Manor, The Frozen Flame, and Summer Day (which was used as the Another World main continent theme).

Leandro Pardini has written an excellent FAQ/walkthrough for this game which can be found here, including how to get the neato bonuses. While a bit weird (and sometimes hilarious), the game's pretty cool. Definitely recommended. 8-)

Cross

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